# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Donkey Kong Country Returns Template

game: Donkey Kong Country Returns
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Donkey Kong Country Returns: 0.1.0 # Version of the world required for this yaml to work as expected.

Donkey Kong Country Returns:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ####################
  # Gameplay options #
  ####################
  time_attack_medal:
    # Creates a location for each selected medal.
    # 
    # "Bronze", "Silver", "Gold", and "Shiny Gold" always include their respective
    # medals.
    # "Full" includes all medals.
    # 
    # "RandomAll" randomly selects additional medals from those not already selected.
    # "RandomOne" randomly selects one additional medal from those not already
    # selected.
    # 
    # "Bronzeless", "Silverless", "Goldless", and "Shiny Goldless" restrict the
    # random selection pool by excluding those medals. These options have no effect
    # unless "RandomAll" or "RandomOne" is selected.
    []

  ###############
  # Key options #
  ###############
  sunset_shore_key:
    # When enabled, adds the Jungle Shop Key for the level Sunset Shore as a location.
    'false': 0
    'true': 50

  blowhole_bound_key:
    # When enabled, adds the Beach Shop Key for the level Blowhole Bound as a location.
    'false': 0
    'true': 50

  damp_dungeon_key:
    # When enabled, adds the Ruins Shop Key for the level Damp Dungeon as a location.
    'false': 0
    'true': 50

  mole_patrol_key:
    # When enabled, adds the Cave Shop Key for the level Mole Patrol as a location.
    'false': 0
    'true': 50

  springy_spores_key:
    # When enabled, adds the Forest Shop Key for the level Springy Spores as a location.
    'false': 0
    'true': 50

  precarious_plateau_key:
    # When enabled, adds the Cliff Shop Key for the level Precarious Plateau as a location.
    'false': 0
    'true': 50

  handy_hazards_key:
    # When enabled, adds the Factory Shop Key for the level Handy Hazards as a location.
    'false': 0
    'true': 50

  smokey_peak_key:
    # When enabled, adds the Volcano Shop Key for the level Smokey Peak as a location.
    'false': 0
    'true': 50

  #######################
  # Boss access options #
  #######################
  jungle_boss_access:
    # Sets the amount of total Puzzle Pieces needed to gain access to the Boss in the Jungle.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 41
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-41: 0 # random value between 0 and 41

  beach_boss_access:
    # Sets the amount of total Puzzle Pieces needed to gain access to the Boss in the Beach.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 85
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-85: 0 # random value between 0 and 85

  ruins_boss_access:
    # Sets the amount of total Puzzle Pieces needed to gain access to the Boss in the Ruins.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 132
    80: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-132: 0 # random value between 0 and 132

  cave_boss_access:
    # Sets the amount of total Puzzle Pieces needed to gain access to the Boss in the Cave.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 162
    110: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-162: 0 # random value between 0 and 162

  forest_boss_access:
    # Sets the amount of total Puzzle Pieces needed to gain access to the Boss in the Forest.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 219
    150: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-219: 0 # random value between 0 and 219

  cliff_boss_access:
    # Sets the amount of total Puzzle Pieces needed to gain access to the Boss in the Cliff.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 274
    200: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-274: 0 # random value between 0 and 274

  factory_boss_access:
    # Sets the amount of total Puzzle Pieces needed to gain access to the Boss in the Factory.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 324
    260: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-324: 0 # random value between 0 and 324

  volcano_boss_access:
    # Sets the amount of total Puzzle Pieces needed to gain access to the Boss in the Volcano.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 371
    320: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-371: 0 # random value between 0 and 371

  ##########################
  # K Level access options #
  ##########################
  jungle_k_level_access:
    # Sets the amount of total Kong Letters, from the respective, World needed to gain access to the K Level in the Jungle.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 24
    24: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-24: 0 # random value between 0 and 24

  beach_k_level_access:
    # Sets the amount of total Kong Letters, from the respective, World needed to gain access to the K Level in the Beach.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 28
    28: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-28: 0 # random value between 0 and 28

  ruins_k_level_access:
    # Sets the amount of total Kong Letters, from the respective, World needed to gain access to the K Level in the Ruins.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 24
    24: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-24: 0 # random value between 0 and 24

  cave_k_level_access:
    # Sets the amount of total Kong Letters, from the respective, World needed to gain access to the K Level in the Cave.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  forest_k_level_access:
    # Sets the amount of total Kong Letters, from the respective, World needed to gain access to the K Level in the Forest.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 32
    32: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-32: 0 # random value between 0 and 32

  cliff_k_level_access:
    # Sets the amount of total Kong Letters, from the respective, World needed to gain access to the K Level in the Cliff.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 32
    32: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-32: 0 # random value between 0 and 32

  factory_k_level_access:
    # Sets the amount of total Kong Letters, from the respective, World needed to gain access to the K Level in the Factory.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 28
    28: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-28: 0 # random value between 0 and 28

  volcano_k_level_access:
    # Sets the amount of total Kong Letters, from the respective, World needed to gain access to the K Level in the Volcano.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 28
    28: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-28: 0 # random value between 0 and 28

  ###################
  # Moveset options #
  ###################
  ################
  # Misc options #
  ################
  smog_clear:
    # When enabled, requires to beat 7-1 to clear the smog covering the Factory world to move through it.
    # If disabled, DK will be able to traverse the Factory world even with the smog present.
    'false': 0
    'true': 50

  lift_off_launch:
    # When enabled, requires to beat 7-R to access Feather Fiend.
    # If disabled, DK will be able to access Feather Fiend without the need to beat 7-R.
    'false': 0
    'true': 50

  factory_buttons:
    # Amount of Factory Buttons that are required to access 7-R. (Default = 3
    # Choosing 0 will disable this option and make 7-R always available.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-15: 0 # random value between 0 and 15

  squawks:
    # Adds Squawks as an item which will enable Squawks as a permanent helper.
    # Disabling this option makes Squawks available from the start.
    # Squawks can be toggled in the Client as soon as he is available.
    'false': 50
    'true': 0

  #######################
  # Mirror mode options #
  #######################
  mirror_mode:
    # Completing a level in Mirror Mode is considered a check.
    'false': 50
    'true': 0

  mirror_mode_shards:
    # Decides how many Mirror Shards are needed to unlock Mirror Mode.
    # Setting this option to 0 will disable the Mirror Shards and Mirror Mode will get its own item.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 25
    8: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-25: 0 # random value between 0 and 25

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
